Juego me divierto y aprendo estrategia did?ctica para estudiantes de sexto y s?ptimo de la IERD Cacicazgo

 

Authors
Padilla Garc?a, Herminda; Velandia Velandia, Olga Liliana
Format
MasterThesis
Status
publishedVersion
Description

El presente trabajo corresponde a la investigaci?n titulada: ? Juego, me divierto yaprendo?, cuyo objetivo es caracterizar a los estudiantes de grado sexto y s?ptimo dela IERD Cacicazgo del municipio de Suesca Cundinamarca, e identificar factores queinciden en su proceso de comprensi?n lectora, siendo este el punto de partida paradise?ar una estrategia pedag?gica, en la que se emplea la gamificaci?n como recursoinnovador en el aprendizaje, el cual les permitir? ver la lectura desde una perspectivadiferente con la que se pueden divertir y adem?s aprender.El trabajo investigativo se inici? con la implementaci?n de entrevistassemiestructuradas, un grupo focalizado padres de familia y estudiantes de los gradossexto y s?ptimo de la instituci?n, adem?s de los docentes que orientan algunaasignatura en uno de estos grados, permitiendo hacer una caracterizaci?n de losj?venes en menci?n. Para identificar en qu? nivel lector se encuentran y cu?les sonsus falencias se hizo una revisi?n documental de las pruebas saber 11?, 9? yavancemos de grado 6?.El paradigma abordado en la investigaci?n fue el cr?tico, con el que se esperagenerar un cambio en el quehacer docente, vinculando las necesidades e intereses delos estudiantes, mediante un enfoque cualitativo, por la riqueza interpretativa quepuede ofrecer a la investigaci?n, todo esto vinculado con el dise?o metodol?gico deinvestigaci?n ?acci?n.
The present work corresponds to the research entitled: ""I play, enjoy and learn"whose objective is to identify factors that affect the reading comprehension process ofthe students of the IERD Cacicazgo of the municipality of Suesca Cundinamarca, inorder to design a pedagogical strategy that allows improving the reading levels of thesixth and seventh grade students of the Educational Institution mentioned.To achieve this goal, we started from a process of characterization of the studentsof sixth and seventh grade through the implementation of semi-structured interviewsto the students themselves, parents and teachers, who allowed us to know relevantaspects about the reading process and the levels of comprehension in which thestudents are.At the same time, by determining the shortcomings and the factors that affect thereading comprehension process of the sixth and seventh grade students of theCacicazgo Educational Institution, we began to design the pedagogical strategyproposed in this research to contribute to the strengthening of the readingcomprehension of the aforementioned students.The research problem was approached using the critical paradigm that allows us togenerate a change in our educational practice from the understanding of thedifficulties presented by the students, as well as their interests.The qualitative approach was taken because of the interpretative richness it offersus to identify the factors that affect reading comprehension in the students of theinstitution, all this is done with a methodological design of action research that willallow us to solve specific problems with the students.The results allowed us to propose a proposal to generate a change in the readinglevels, opening spaces to improve their learning.
Maestr?a
Mag?ster en Ciencias de la Educaci?n

Publication Year
2021
Language
spa
Topic
Comprensi?n lectora
Gamificaci?n
Retos
Juego
L?dica
Repository
RI de la Universidad Metropolitana de Educación, Ciencia y Tecnología
Get full text
https://repositorio.umecit.edu.pa/handle/001/6923
https://repositorio.umecit.edu.pa/
Rights
openAccess
License
Atribuci?n-NoComercial-CompartirIgual 4.0 Internacional (CC BY-NC-SA 4.0)